Rf and if digitization in Radio Receivers: Theory, Concepts, and Examples



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baseband signal
Chương-3, tham-số-hiệu-năng, OFDM vs OFDMA
3.3  Algorithms  

Providing a general discussion on algorithms used for implementing radio receiver functions is 

difficult. This is due to the wide variety of types of receivers as well as the various ways of 

implementing the required receiver operations for each type of receiver. In short, algorithms are 

highly application-specific. The details of the many potential algorithms used in radio receivers 

are beyond the scope of this report. It is beneficial, however, to look at an example algorithm to 

observe the methodology in determining algorithm complexity vs. the potential for real-time 

operation. This type of assessment is crucial for radio receivers that use digitization at the RF or 

IF.  

The FFT is an example of an algorithm frequently used in digital signal-processing and radio 



receiver applications. The FFT transforms time-domain samples of received signals into a set of 

frequency-domain samples, allowing operations on the received signals to be performed directly 

in the frequency domain. These received signals are typically bandpass signals when digitization 

occurs at the RF or IF. These bandpass signals may be digitized using either sampling at twice 

the maximum frequency, bandpass sampling, or oversampling. The FFT also can be applied to 

signals that have been downconverted to baseband but the signal must be split into co-phase and 

quadrature-phase components before digitization unless coherent downconversion has been used.  

Regardless of the sampling method employed, the resolution of the transformed signal in the 

frequency domain is a function of both the time spacing between the samples of the signal Δt in 

Data Block 

Data Block 



Data Block 

Processing 



Time for Data 

Block 0 


Data Block 

Processing 



Time for Data 

Block 1 


Processing 

Time for Data 

Block 2 

Processing 

Time for Data 

Block 3 


Processor 1 

Processor 2 

… 

… 



 

30 


the time domain and the number of samples N used in the computation of the FFT. The 

frequency spacing between samples in the frequency domain is then given as  

 

Δf = 



1

Δt

(Hz) . 

The maximum frequency of the spectrum is then  

 

f

max

 = 


N

2

Δf = 



1

t 

since there are N/2 samples in the FFT computed from N real-valued time-domain samples. 

(Actually, there are (N/2)+1 samples in the FFT ranging from DC to f



max

 if both DC and f



max

 are 


included.) For a fixed N-point FFT (i.e., an FFT computed from N real-valued time-domain 

samples), the frequency spacing between the frequency domain samples Δmust be changed in 

order to change the maximum frequency of the spectrum. That requires changing the time 

spacing Δt between the time-domain samples. By decreasing Δt and holding N constant, the time 

duration of a block of N samples is reduced and the maximum frequency of the spectrum is 

thereby increased. Therefore, for fixed values of N, the higher the maximum frequency desired, 

the shorter the duration of the block of N samples must be. With a fixed number of samples N, a 

given processor, and a given FFT algorithm,

3

 the processing time to compute an N-point FFT is 



fixed. For real-time operation, this computation of the FFT (including any other required 

processing such as windowing and any required data transfers) must be performed within the 

time taken to capture all N samples of the current data block assuming that a single processor is 

used. A parameter called real-time bandwidth then can be defined as the maximum frequency 

that can be processed in real time.  

To achieve real-time processing, careful consideration of processor speed, the signal bandwidth 

(data rate), the number of computations required in implementing the signal-processing 

algorithms, and the speed of any necessary data transfers is required. An example showing how 

to estimate the amount of processing power required for real-time analysis is given below. For 

this example, the simplified case of looking at the time required to compute an FFT is 

investigated. While this example shows the methodology used to determine a required 

processing speed, the processing required for radio receiver applications normally would involve 

much more than computing a single FFT. In this simplified example, it is assumed that an input 

signal is sampled at a fixed rate and that the only processing performed on the sampled input 

signal is the FFT. No other processing (such as windowing or averaging) is performed. Data 

transfer time is also neglected.  

Assuming a bandlimited input signal with a maximum frequency of 5 MHz, the 2f

max

 sampling 

rate would be 10 Msamples/s. For this sampling rate, the time between samples Δt is 100 ns. 

Assume that FFTs are computed from blocks of N = 1024 samples. Therefore, it takes 

t = 102.4 μs to capture a block of data. The number of floating-point operations (actually 

multiplications) required

3

 to compute an N-point FFT is estimated as N log



2

 N. Therefore, 

                                                 

3

 There are many different FFT algorithms available requiring different numbers of floating-point operations. 



N log

2

 N commonly is used as an approximation for the number of floating-point operations required in computing 



an FFT. 


 

31 


roughly 10,240 floating-point operations are required for the 1024-point FFT. In order to achieve 

real-time processing in the single processor case, the FFT must be computed within the time 

period required to capture a block of data (102.4 μs). The minimum required processing speed is 

then found by  

  m     f f  a               a    s   q     

  m      a      a        f  a a 

=    m m      ss   s         P    

In this simplified case, the minimum processing speed is 100 MFLOPS. One can then compare 

the required processing speed to the processing speeds available for different types of processors 

such as those listed in Table 3.  




 

32 



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