Texas Journal of Multidisciplinary Studies ISSN NO: 2770-0003
https://zienjournals.com
Date of Publication: 30-08-2023
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Peer Reviewed International Journal [67]
Volume 23
In 2018, information is provided about the countries with the highest volume of e-commerce sales, and
the total volume of e-commerce sales in these countries was equal to 19,315
billion dollars, while B2B
(business-to-business) (billion dollars) sales The total volume of online sales in the B2C (business-to-
consumer) format is 16,782 billion dollars, and in the world it is 25,516 billion dollars. the total amount was
2,533 billion dollars, and this indicator was equal to 3,851
billion dollars worldwide
According to 2018 data, the global digital commerce market (B2C + B2B) is estimated at 1.5 trillion
dollars. China is the world's largest e-commerce market, with $497 billion in revenue, an annual growth rate
of 14 percent, and this figure is expected to grow to $959 billion by 2022. The second largest Internet market
in 2018 has a revenue of about 421 billion dollars, the United States, Europe - 330 billion dollars, the fastest
growing e-commerce turnover is in Asia (+ 20%), the slowest - in North America (+9%), South America (+
16.5%) and the Middle East and Africa (+ 11%) are growing steadily.
Information about the countries with the highest volume of B2C (business-to-consumer) trade format
in 2018.
№ Countries
B2C
(business-to-
consumer)
sales
format
(billion dollars)
Share
in export
volume, in %
Share
of
B2C
(business-to-
consumer) format
in
total sales, in %
1
USA
102
6.6
13.5
2
China
79
3.5
7.5
3
UAE
31
7.0
15.0
4
Japan
18
2.6
12.2
5
Germany
15
1.0
17.1
6
France
10
1.8
10.6
7
Canada
8
1.8
12.7
8
Italy
4
0,7
16.2
9
Korea
3
0,5
3.8
10 Netherlands
1
0,2
5.0
In the digital economy, physical goods do not appear, but their "digital twin" is created. A digital twin
is a virtual digital image of a certain physical object or process, which reflects its existing models, information
about the object throughout its life cycle. In this way, it is possible to imagine, predict and adapt the properties
and behavior of the product through a virtual image that reflects all the main characteristics of the real object.
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