Chủ nhiệm Bộ môn Ngô Hữu Phúc ĐỀ CƯƠng chi tiết bài giảNG



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The Galaxy

The galaxy will be very large. In reality it is 100,000 light years in diameter. The grid for a single screen will display a single zoom level, while a map of the galaxy can also be displayed in the main window. The galaxy map will show the contents of each quadrant, sector, and zone of the galaxy that has been explored. As you know, the original series (‘‘TOS’’) took place entirely in the Alpha and Beta quadrants. The galaxy in Star Trek is made up of four quadrants:

1. Alpha Quadrant

2. Beta Quadrant

3. Gamma Quadrant

4. Delta Quadrant



But this will make the game too complicated, so the galaxy will be broken down into square sectors instead; otherwise, it will be too difficult to manage. There are 9 rings and 36 pie-slices that make up these sectors, for a total of 324 sectors. Instead, we can divide this up into a square by creating a grid that is 18_18 sectors in size. Each sector in the image below is roughly 5,555 light years square, which is roughly the average sector size from the circular sectored galaxy. The square sectors occupy a lot of empty space outside the galaxy, but this is an easy way to divide it up. This is actually what the map mode will look like at maximum zoom out. The image was rendered by NASA, and is representative of the actual Milky Way. Thanks to R. Hurt (SSC) for the rendering. The center of the galaxy, where all four quadrants meet, is at sector 10,10. Thus, the quadrants occupy the following sectors:

Barred Spiral Milky Way Illustration Credit: R. Hurt (SSC), JPL-Caltech, NASA.

1. Alpha Quadrant—Sectors 1,10 to 9,18

2. Beta Quadrant—Sectors 10,10 to 18,18

3. Gamma Quadrant—Sectors 1,1 to 9,9

4. Delta Quadrant—Sectors 10,9 to 18,9

The player must explore sectors to reveal their contents. The galaxy will be randomized to improve replay value, but there will always be large sections of the galaxy where alien races occupy it, such as the Klingons, Romulans, Gorn, Tholians, Borg, etc. The trick will be to locate friendly sectors to gain allies (with friendly planets) and scout for the borders of the enemy races. The enemies will never explore beyond their boundaries, but they will rebuild ships and bases if they occupy a planet in a sector. If you attack a sector and do not conquer the planet, then it will rebuild forces over time. Conquering a planet actually means occupying it for a while and then adding it to the United Federation of Planets as a member world. You must then protect that planet (by building a starbase) or it could be liberated. Some planets require much longer occupation times depending on the race (such as a Klingon world).

Sectors are very simplified in this game. There will either be a star or empty space. If there is a star, then there could also be a planet. If there is a planet, we’ll always assume it is habitable. To simplify things, no inhospitable planets will be shown, as we assume they are just ignored. Only the important worlds are shown in the game. Gameplay will be simple, and it will be possible to play the entire game in less than an hour. We may expand on features in a later version and make the settings change so that you can specify conquering a percentage of the galaxy in order to win instead of wiping out the enemy. The goal is to add a certain number of planets to the Federation, and that will be determined by the difficulty level:



  • Easy—20 planets

  • Medium—60 planets

  • Hard—100 planets

The reason for this type of victory condition is that the game will feature many races with large portions of space to occupy. I don’t want this to be a genocidal game. It’s also unrealistic to expect a single starship to conquer the entire galaxy even though this is how original Trek was played!

Ship Movement

The starship will be able to move throughout the entire galaxy, but will be limited by available fuel. So technically the player will be able to explore the whole galaxy, but fuel limitation will make that impossible. In reality, you know from Voyager it would take 70 years traveling at maximum warp to cross the galaxy, which is 1,000 light years per year. If each sector is 5,000 light years across, wouldn’t it take 5 years to cross it? Star Trek is very inconsistent about it. One week, Enterprise is on the Romulan neutral zone, the next week they’re back at Earth. But according to the galaxy map, the Romulans are thousands of light years from Earth. My suggestion is that the Romulans and Klingons (original enemies) are actually very close to the Federation. If the player can find fuel along the way, it would be possible to explore the entire galaxy, but it would be time consuming. The game’s goal is basically to expand the Federation in the Alpha-Beta quadrants. Since each sector is so large (5,555 light years), they must be divided further into a smaller region of space, and this small region is where the tactical displays will take place, showing the ships, bases, planets, etc. These smaller regions will be called zones. This is still roughly following Star Trek canon, but adjusted to make the game simpler. There are 100 zones in each sector. Zooming in on the galaxy map by quadrant (and Alpha and Beta will be where players spend most of their time) will bring up a closer view of that quadrant, containing a 9_9 grid of sectors. The player will then click on a sector to open it up, revealing 10_10 zones in each sector. Here is Beta Quadrant.



Due to the scales involved here, the starship can only move one zone at a time, not cross entire sectors. The full-galaxy view will show the player what portions have been explored already, where planets are, and the orientation (ally/enemy) of each sector, which is determined by the majority of zones within it. Zooming in on a sector by clicking it will reveal the 10X10 grid of zones inside the sector, like this: These individual zones (100 total in each sector) are where tactical control of the ship takes place. Warping from one zone to another is possible within a sector,but it is not possible to warp to another sector unless the ship is adjacent to that sector (for instance, the ship cannot warp to the sector above unless the ship is in the top row of zones). The galaxy map will display status information about a zone using the long range scanners. LRSCAN reveals the zones immediately surrounding the player’s ship.



Going to tactical mode by zooming in on the player’s current zone will reveal the 24_18 display shown earlier (see section ‘‘Main Display’’). Each zone may have one or more planets, starbases, friendly or enemy ships, and other objects such as a Doomsday Machine, Black Hole, or Worm Hole (note: this teleports the ship elsewhere in the galaxy). The LRSCAN must be done manually. Short range (SRSCAN) is only applicable in the tactical screen, and is automatic. In the old Trek, it had to be done manually but let’s assume sensors are operating full time.



Alien Races

Combat and Damage

Ship-to-Ship Combat

Ship Classes

Federation

Klingon

Romulan

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