Read the following passage and mark the letter A, B, Cor D on your answer sheet to indicate the correct
answer to each of the questions from 30 to 34.
Many parents are concerned about the fact that their children play many video and computer games.
Perhaps the best way to address concerns over the effects of video games is to emphasize their vast potential to
educate. Even games with no educational intentions require players to learn a great deal.
Games are complex,
adaptive and force players to make a huge number of decisions. Gamers must learn rules through trials and
errors,
solve problems and puzzles, develop strategies and get help from other players via the Internet when they
get stuck. The problem-solving mechanism that underlines most games is like the 90% of an iceberg below the
waterline - invisible to non-gamer. It is the pleasure of
this problem-solving, not the violence which is
sometimes
included in games, that can make gaming such a satisfying experience. Nobody is using violent
games
in schools, of course, but other off-the-shelf games such as "Slim City",
which contains model
economies, are used in education. By playing them it is possible to understand how such models work. In “Slim
City", for example, in which the player
assumes the role of a city mayor, no amount of spending on health care
is ever enough
to satisfy patients, and the fastest route to popularity is to cut taxes.
(Adapted from Essential reading for IELTS)
Question 30: Which best serves as the title of the passage?
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