Library of Congress Cataloging-in-Publication Data
Millington, Ian.
Game physics engine development / Ian Millington.
p. cm.
Includes bibliographical references and index.
ISBN-13: 978-0-12-369471-3 (alk. paper)
ISBN-10: 0-12-369471-X (alk. paper)
1. Computer games—Programming. 2. Physics—Data processing. I. Title.
QA76.76.C672M55 2006
794.8
1526–dc22
2006023852
For information on all Morgan Kaufmann publications, visit our
Web site at www.mkp.com or www.books.elsevier.com
Printed in the United States of America
07 08 09 10 11
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To Melanie
A
B O U T
T H E
A
U T H O R
Ian Millington is a partner at IPR Ventures, a consulting company involved in the
development of next-generation technologies for entertainment, modeling, and sim-
ulation. Previously, he founded Mindlathe Ltd, the largest specialist AI middleware
company in computer games, which worked on a huge range of game genres and
technologies. He has an extensive background in artificial intelligence (AI), including
PhD research in complexity theory and natural computing. Ian has published aca-
demic and professional papers and articles on topics ranging from paleontology to
hypertext and is the author of Artificial Intelligence for Games (Morgan Kaufmann,
2006).
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