Danh mục sách ngoại văn (Sách tặng từ Quỹ Châu Á)



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Chuyển đổi dữ liệu07.07.2016
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794.815265


5876. Tác giả chính: Todd Barron
Nhan đề: Multiplayer game programming / Todd Barron
Số phân loại : 794.815265 T419; Đặc điểm vật lý: 784 p. : ill. ; 24 cm. + 1 computer optical disc (4 3/4 in.)
     *Tóm tắt : Multiplayer Game Programming is the first technical guide to enable you to write a complete Internet-ready video game using DirectX 8. The first part of the book covers the history of online gaming, the architecture of multiplayer games, basic networking, and an introduction to Visual C++ and Windows programming. After you cover the basics, you'll move on to sockets, DirectPlay, Direct3D, DirectAudio, and DirectInput programming, as well as multiplayer game design. Whether you are new to game programming, or you have extensive game programming experience but want to break into the multiplayer phenomenon, this book is for you. Multiplayer Game Programming teaches you the skills necessary to create interactive, online games!      .

794.81536


5877. Tác giả chính: Carl Granberg
Nhan đề: Programming an RTS game with Direct3D / Carl Granberg
Số phân loại : 794.81536 C109; Đặc điểm vật lý: xxi, 490 p. : ill. ; 24 cm. + 1 CD-ROM
     *Tóm tắt : There are many books that teach the basics of Direct3D, but few of these books teach and apply the more advanced topics needed to program complete applications such as games. Programming an RTS Game with Direct3D is such a reference. The book provides intermediate programmers with a step-by-step implementation guide for programming a complete RTS game. And, unlike other books that teach basic game programming, this book teaches programmers how to implement the more challenging parts of an RTS game, including advanced topics such as Skinned Meshes, Fog-of-war implementation, Team-color pixel shaders, AI, networking, and much more. The game is developed from chapter to chapter, beginning with design and storyboards through the development of a fully implemented RTS game, complete with Multi-Tier AI and Networking. This is a must-have resource for intermediate game programmers who wish to increase their skills and learn the more advanced topics required in todays commercial games      .

5878. Tác giả chính: Jason Darby


Nhan đề: Make amazing games in minutes / Jason Darby
Số phân loại : 794.81536 J109; Đặc điểm vật lý: xix, 347Tr ; 24 cm + 1 CD-ROM (4 3/4 in.)
     *Tóm tắt : Many game enthusiasts have aspirations to create their own games but don't know where to start. Make Amazing Games in Minutes introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular "drag and drop" game creation software included on the CD-ROM, the reader can build his very own games. Using the tutorials and step-by-step methods, the reader will complete a fully playable retro game, as well as platform, bat & ball, and side-scrolling shoot-em up games. Other chapters cover more complex game features such as adding effects and scoreboards, porting the game onto the Web, and installation script building. This must-have book is the essential resource for anyone interested in learning game creation and the retro game style.      .

794.8166


5879. Tác giả chính: Harry J. Evry
Nhan đề: Beginning game graphics / Harry J. Evry
Số phân loại : 794.8166 H109; Đặc điểm vật lý: xvi, 379 p. : ill. ; 23 cm. + 1 CD-ROM
     *Tóm tắt : "Beginning Game Graphics" is the ideal guide for readers who are interested in learning more about the production of 3D models & animations for real-time 3D games. Readers will learn how to create the actual 3D models, set up the UV for their 3D models in preparation for texturing, create the model templates used to create the actual 3D textures, create the 3D textures, and apply 3D textures. The book begins with an introduction to the concept of texture effects, including environment and bump mapping. Readers will cover basic modeling and texturing concepts and will complete tutorials to reinforce their new skills. The book includes an 8 page color insert featuring graphics and design elements created in the book. Readers will cover basic modeling and texturing concepts, complete tutorials to reinforce to their new skills, and wrap things up as they learn how to animate their models      .

794.816696


5880. Tác giả chính: Les Pardew
Nhan đề: Game character animation all in one / Les Pardew
Số phân loại : 794.816696 L206; Đặc điểm vật lý: xi, 509 p., [8] p. of plates : ill. (some col.) ; 24 cm. + 1 DVD-ROM
     *Tóm tắt : 1. Game Characters 2. Character Design 1 3. Character Design 2 4. Maya 5. Character Modeling 1 6. Character Modeling 2 7. Texturing Characters 8. Rigging the Model 9. Character Animation 10. Advanced Character Building Techniques      .

794.81678


5881. Tác giả chính: Robert Firebaugh
Nhan đề: Macromedia Flash Professional 8 game graphics / Robert Firebaugh
Số phân loại : 794.81678 R418; Đặc điểm vật lý: 311 p. : ill. ; 24 cm + 1 CD-ROM (4 3/4 in.)
     *Tóm tắt : Creating graphics for Flash games can be fun and rewarding, especially when you can channel your imagination into your art and provide potential players with a fun entertainment experience. Written for anyone creating games with Flash, Macromedia Flash(TM) Professional 8 Game Graphics teaches the essentials of Flash game art. You'll learn all about what Flash graphics are, how to create your own, and how to import them into working game source files. The book covers vector and raster graphics and explains how both can be used to improve the performance of your game. Helpful tips and techniques are included throughout to help you become more efficient at creating user interfaces, game character sprites, and special effects. And several real-world game examples are used to teach about the development process for creating game graphics and preparing them correctly for a smooth transition to programming. You don't have to be an artist to use this book, because the graphic techniques taught don't require a painter's hand. So if you want to create awesome graphics for your Flash games, this is the place to get started      .


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